All laws
Fitts's Law
Target Acquisition Cost.
If
The time to move to a target depends on its distance and size: distant, small targets are slow and error-prone; near, large targets are fast. Pointing is a physical act with a measurable cost.
Then
Make frequent or destructive actions big and easy to hit; make rare or dangerous ones small and far. Screen edges and corners are effectively infinite targets — put primary actions there.
Unless
Edges & Corners / Sizing by Frequency