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45Interaction

Fitts's Law

Target Acquisition Cost.

If

The time to move to a target depends on its distance and size: distant, small targets are slow and error-prone; near, large targets are fast. Pointing is a physical act with a measurable cost.

Then

Make frequent or destructive actions big and easy to hit; make rare or dangerous ones small and far. Screen edges and corners are effectively infinite targets — put primary actions there.

Unless

Edges & Corners / Sizing by Frequency

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